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Moat or Bloat

Whack-a-Mole Game

A fun and fast-paced game with levels, timer extensions, leaderboard, and difficulty options

Web app Rated 7 Oct 2026Dormant

Bloat

76/500

Where it landed on the scale

Bloat
0
Float
300
Moat
400

Summary

A working, playable browser game that the creator describes as a DOM-manipulation learning exercise. It has no business model, no accounts or backend, and nothing that would stop a copy, and it has not been updated since March 2025.

Bloat · Not much here works or looks likely to last, yet.

Breakdown

Five measures, 100 points each. Open the receipts under any of them to see the posts and pages behind the points.

Viability

Is there a real problem, someone who would pay, and a market this builder can actually reach?

A learning project with no clear user need and no path to payment. It is a well-known game clone with no monetisation or market angle.

8/100

Rubric 0–20No clear problem or user. A toy, a practice clone, or a solution looking for a problem.

Receipts (2)
  1. The creator frames it as proof of DOM manipulation skills, so it is a practice build rather than a product for a market.

    “Hey friends! Yesterday, I mentioned that DOM manipulation is one of the coolest things you can do with JavaScript. To prove it, I built a Whack-a-Mole game from scratch! 🎮 This game is super fun, and I learned a ton while building it. I also added several cool features to make it even better. Trust me, you're gonna love it! 🔥 I'll be dropping the link soon, so stay tuned! 👀 If you're not fam”

    Post · @Exodus_Tola · 20 Mar 2025 · open on Telegram (opens in a new tab)

  2. The page has no pricing, payments, accounts or ads, so there is no way to charge anyone.

    Checked 7 Oct 2026 · whack-a-mole-game-six.vercel.app (opens in a new tab)

Moat

What stops someone copying it?

A classic game clone that anyone in the local scene could rebuild in a weekend, with no data, network or local-specific depth.

3/100

Rubric 0–20A thin wrapper or a clone that anyone here could rebuild in a weekend.

Receipts (2)
  1. Built from scratch as a DOM exercise, which shows the build is simple and easy to replicate.

    “Hey friends! Yesterday, I mentioned that DOM manipulation is one of the coolest things you can do with JavaScript. To prove it, I built a Whack-a-Mole game from scratch! 🎮 This game is super fun, and I learned a ton while building it. I also added several cool features to make it even better. Trust me, you're gonna love it! 🔥 I'll be dropping the link soon, so stay tuned! 👀 If you're not fam”

    Post · @Exodus_Tola · 20 Mar 2025 · open on Telegram (opens in a new tab)

  2. The page shows only standard game UI: score, timer, levels, difficulty and a leaderboard, with no differentiator.

    Checked 7 Oct 2026 · whack-a-mole-game-six.vercel.app (opens in a new tab)

Momentum

Did the updates keep coming?

It was worked on for about three days in March 2025 and has had no update since, which leaves it dormant for over a year.

0/100

  • Sustained shipping0/60

    Worked on across 3 days.

  • Consistency0/40

    Updates in 1 of 1 month.

  • Quiet

    No update for 563 days — scaled to 20%.

Receipts (2)
  1. Earliest post about it.

    “Hey friends! Yesterday, I mentioned that DOM manipulation is one of the coolest things you can do with JavaScript. To prove it, I built a Whack-a-Mole game from scratch! 🎮 This game is super fun, and I learned a ton while building it. I also added several cool features to make it even better. Trust me, you're gonna love it! 🔥 I'll be dropping the link soon, so stay tuned! 👀 If you're not fam”

    Post · @Exodus_Tola · 20 Mar 2025 · open on Telegram (opens in a new tab)

  2. Most recent post about it.

    “My Whack-a-Mole game was featured in the CodeNight Weekly newsletter! 😂 If you’re an Ethiopian developer and haven’t checked out CodeNight yet, you definitely should it's a great platform for us! Check it out here:https://t.me/CodeNight/275121”

    Post · @Exodus_Tola · 23 Mar 2025 · open on Telegram (opens in a new tab)

Infrastructure

Does a real, working product exist?

A real, working browser game is live over HTTPS on a free Vercel subdomain. It is a single static page with no backend, accounts or docs.

51/100

  • It's live20/20

    https://whack-a-mole-game-six.vercel.app/ responded when checked.

  • HTTPS5/5

    Served over HTTPS.

  • Real product25/35

    The game works and is live, with levels, difficulty selection, pause/resume and a leaderboard. It is a single-page game with no backend, so it is thin.

  • Own home0/10

    Only on a free subdomain or link-in-bio page.

  • Maintained0/15

    Last sign of shipping 2025-03-23.

  • Operations1/15

    The site is a static page on a free host with no accounts, API, docs or status page. The leaderboard appears to be client-side only.

Receipts (4)
  1. https://whack-a-mole-game-six.vercel.app/ responded when checked.

    Checked 7 Oct 2026 · whack-a-mole-game-six.vercel.app (opens in a new tab)

  2. The live page shows a full game loop: start, stop, pause, resume, level, difficulty, leaderboard and game over screen.

    Checked 7 Oct 2026 · whack-a-mole-game-six.vercel.app (opens in a new tab)

  3. The launch post lists the features, including sound effects and mobile/desktop support.

    “🎮 Whack-a-Mole Game is LIVE! 🕹 Test your reflexes and challenge your friends in this fun and fast-paced game! 🔥 Features: ✅ Game Levels – Face increasing challenges! ✅ Timer Extensions – Earn bonus time with high scores! ✅ Sound Effects – Enjoy immersive gameplay! ✅ Leaderboard – Compete for the top spot! 🏆 ✅ Pause & Resume – Play at your own pace! ⏸️▶️ ✅ Custom Difficulty – Choose Easy, Med”

    Post · @Exodus_Tola · 20 Mar 2025 · open on Telegram (opens in a new tab)

  4. The crawler found no accounts, docs, status page, repo links or store links.

    Checked 7 Oct 2026 · whack-a-mole-game-six.vercel.app (opens in a new tab)

Sustainability

Is it being set up to last?

It has no own domain, no payments, no privacy or terms pages and no support contact, and the creator treats it as a learning exercise. Nothing in it suggests it will be sustained or monetised.

14/100

  • Distribution12/30

    A site on a free subdomain.

  • Payments0/15

    No payment provider found.

  • Pricing0/10

    No pricing found on the site.

  • Revenue0/5

    No post mentions customers, payments or revenue, and the site has no payment provider.

  • Privacy policy0/7

    No privacy policy found.

  • Terms0/5

    No terms of service found.

  • Support0/8

    No support contact found.

  • Commitment2/20

    There is a short burst of launch posts and a newsletter mention, then no activity for over a year. There is no roadmap, team or dedicated community.

Receipts (4)
  1. A site on a free subdomain.

    Checked 7 Oct 2026 · whack-a-mole-game-six.vercel.app (opens in a new tab)

  2. The payments list is empty and the page shows no prices.

    Checked 7 Oct 2026 · whack-a-mole-game-six.vercel.app (opens in a new tab)

  3. A community newsletter featured the game, which is a small sign of outside recognition.

    “My Whack-a-Mole game was featured in the CodeNight Weekly newsletter! 😂 If you’re an Ethiopian developer and haven’t checked out CodeNight yet, you definitely should it's a great platform for us! Check it out here:https://t.me/CodeNight/275121”

    Post · @Exodus_Tola · 23 Mar 2025 · open on Telegram (opens in a new tab)

  4. The page footer only credits the creator, with no roadmap or community link.

    Checked 7 Oct 2026 · whack-a-mole-game-six.vercel.app (opens in a new tab)